Daily Papers — 2026-10-11
2 papers on audio, speech, music, and acoustics.
1. AnyEdit: A Unified Framework for Speech and Singing Voice Editing with Real-World Environmental Consistency
Authors: Yunjia Zhang, Junan Zhang, Jing Yang, Xueyao Zhang, Fan Fan et al.
Categories: cs.SD | Accepted to NeurIPS 2026
We present AnyEdit, a unified, separation-free framework for speech and singing voice editing that preserves real-world acoustic environments, including noise, reverberation, and background music. Recent unified generative models already achieve strong speech and singing generation in clean conditions, but real-world vocal editing remains challenging because the model must revise content while simultaneously preserving speaker identity, prosody, and the surrounding acoustic scene. Directly modeling noisy audio end-to-end entangles semantic editing with environmental acoustics, weakening the core vocal generation capability. We therefore adopt a two-stage design that preserves clean-domain editing ability while deferring acoustic rendering to a separate stage: an instruction-guided autoregressive editor first predicts clean prosody and content-style tokens, supported by a teacher-student noise-robust prosody tokenizer that distills clean prosodic tokens from degraded recordings; a flow-matching acoustic model then performs in-context rendering conditioned on the source acoustic context, so the edited segment inherits surrounding noise, reverberation, and background sound while maintaining consistent speaker timbre. To stabilize unedited regions, we introduce unmodified-area-aware supervision; after pre-training, we further apply direct preference optimization on mined real-to-real singing pairs. We also release AnyEditBench, a benchmark covering both speech and singing voice editing under clean, simulated, and in-the-wild acoustic conditions. Experiments on Chinese and English speech and singing datasets showed that AnyEdit consistently outperforms strong baselines in content accuracy, subjective quality, and background consistency under noisy and reverberant conditions. Demo: https://any-edit.github.io/. AnyEditBench: https://huggingface.co/datasets/Ririiiii/anyeditbench.
2. HE-NAC: High-Efficiency Neural Audio Coding via Hierarchical and Residual Multi-Band Quantization
Authors: Darius Pétermann, Wootaek Lim, Seungkwon Beack, Minje Kim
Categories: eess.AS, cs.SD | Published online as Early Access in IEEE/ACM Transactions on Audio, Speech, and Language Processing (TASLP). Code: https://github.com/darius522/henac
High-fidelity audio coding requires faithful reconstruction of perceptually important high-frequency components, which are often lost due to the aggressive temporal decimation and quantization of neural codecs. State-of-the-art neural audio coding methods rely on adversarial learning to hallucinate these missing components, yielding perceptually plausible but imprecise reconstructions; a limitation for high-fidelity music applications. As a remedy, we propose high-efficiency neural audio coding (HE-NAC), which provides a multi-band extension of the popular residual vector quantization (RVQ) scheme. HE-NAC introduces an effective training mechanism that harmonizes a bitrate-free blind upsampling process, residual learning to compensate it with minimal bitrate, and a multi-head decoder architecture for band-specific reconstruction. As a result, HE-NAC achieves a balanced trade-off, reliably reconstructing the core-band ($\leq$ 3 kHz) component while preserving overall sound fidelity. Subjective listening tests and objective evaluations demonstrate that HE-NAC outperforms both the DAC baseline and MPEG HE-AAC at equal or lower bitrates.